Dr. M. T. Geoffrey Yeh Art Gallery

What We Do

Since its first season in September 1994, the Dr. M. T. Geoffrey Yeh Art Gallery has been dedicated to the exhibition of all forms of contemporary art. It brings to the Queens campus works of art by well-known and emerging artists of regional, national, and international backgrounds

  • Email

    [email protected]
  • Office Location

    Dr. M. T. Geoffrey Yeh Art Gallery
  • Phone

    718-990-7476
  • Office Hours

    Tuesday - Friday 10 a.m. - 5 p.m., Saturdays 12 p.m. - 5 p.m., and by appointment.

Current Exhibitions

BFA Thesis Exhibition 2026

BFA Thesis Exhibition: Divergin Realities

May 5, 2026-June 26, 2026 

The Yeh Art Gallery and the Department of Art and Design at St. John’s University are pleased to present Diverging Realities, the 2026 BFA Thesis Exhibition. The exhibition features work by senior thesis students Jayden Carpio, Theresa Lovero, Iris Mastrogiacomo, Izamar Perez, and Selae Smalls.

Diverging Realities brings together five artists who construct conceptual worlds that invite us to reconsider our own. Working across graphic novels, painting, printmaking, and illustration, each artist draws inspiration from a distinct moment in time. From ancient mythology, the eighteenth century and the year 1999 to the present day and into the distant future, each artist pays homage to a particular era while also dissecting and reinventing its source material for a contemporary audience. Within these imagined worlds, familiar ways of thinking are unsettled and curiosity is continually encouraged. Whether through the exposure of an artwork’s pre-production scaffolding or through the unfolding actions of characters performing their roles, each narrative is layered and immersive, inviting viewers to look more closely. These approaches give us time to become familiar with each world before prompting us to question it, and in turn, to question ourselves.

Please join us for a reception to celebrate our new exhibition opening Tuesday, May 5th!  All are welcome and refreshments will be provided. 

Opening Reception: Tuesday, May 5th, 4:30–7:30 pm

Dr. M. T. Geoffrey Yeh Art Gallery

Sun Yat Sen Hall
8000 Utopia Parkway
Queens, NY 11439
718-990-7476

Gallery Directions

Tuesday - Friday 10 a.m. - 5 p.m., Saturdays 12 p.m. - 5 p.m., and by appointment.

Parking

Guests coming to campus can obtain a visitor parking pass at the Gate 1 entrance. This pass allows you to park in select parking areas on campus. Gate 1 is located at the intersection of Kildare Road and Utopia Parkway.

Public Transportation

The Art Gallery is accessible via public transit by subway at the F train (169th Street) or E train (Kew Gardens-Union Turnpike) stops. It is also accessible via the Q30, Q31, and Q46 MTA buses. 

Accessibility

The Yeh Art Gallery has a wheelchair-accessible entrance in the back of the building. Please contact us with questions about accessible parking locations or any other requests at [email protected]

Any views, findings, conclusions or recommendations expressed within this website do not necessarily represent those held by St. John's University.

Additional Information

Cevallos Brothers 
September 21–December 9, 2023 

Kit-Yin Snyder and Richard Haas 
September 21–December 9, 2023 

Cecilia Caldiera, Ada Friedman, Brandon Morris 
September 21–December 9, 2023 

Ezra Wube: Five Animations 
September 21–December 9, 2023 

Joan Tanner: donttellmewhereibelong
In with the Old: Nearly Six Years of Project Art Distribution
The Mother of All
September 8, 2022 to December 10, 2022

Lain Singh Bangdel: Moon over Kathmandu
Christine Egaña Navin: Circling the Square
Myeongsoo Kim: Desert Ocean
January 27 - April 9, 2022


NFTs: Pandemic Aftermath or Trending Innovation? A virtual exhibition curated by M.A. Museum Administration Students
February 7 - April 20, 2022

 
11439-39202 by Azikiwe Mohammed
February 15 - May 1, 2021
 
Frances Hynes: The Wanderers, 1994-2001
September 14 - December 10, 2021
 
Tuomas A. Laitinen: The Boneless One
September 14 - December 10, 2021

Machine at Work / Warhol's Polaroids
September 10 - November 25, 2020

BFA Exhibition 2020
May 18 - June 30, 2020

I FOUND A LILY AND THOUGHT OF YOU
2020 Thesis Exhibition
May 18 - June 30, 2020

Patricia Domínguez: Planetary Tears 
January 30 - August 1, 2020

Chen Dongfan: Sanctuary
January 30 - August 1, 2020

Fevzi Yazıcı: DARK WHITE 
January 30 - March 14, 2020

Unprecedented: Posters from a World on Pause
February 1- March 30, 2021

 

2026 BFA Thesis Exhibition

Iris Mastrogiacomo
Artwork by Iris Mastrogiacomo

The Key to the Vampire’s Heart is a graphic novel set in the 18th century revolutionary France that tells the story of a major confliction between two characters, Chihaya Shinazuguwa and Luciano De Morano.This story shows how secrets can easily unravel and break trust, and how much of one decision can impact a very important relationship. Portraying drama through these supernatural characters has been important to me. These characters are not real beings. Despite that, they act and feel as humans do: while one is getting very defensive over what is happening, the other is hiding skeletons in his closet which will be unveiled soon enough. These beings are metaphors in a way for us to resonate with. For people like Chi, who is portrayed as someone often sympathetic and caring of others around him, people like Luciano may come into their lives and take advantage of their kindness. As viewers, we tend to pick sides and even relate to characters, often fictional, and that is extremely important to me as an artist and storyteller. This graphic novel offers a skewed perspective of a world both fantastic and deeply human.

 

Izamar Perez
Artwork by Izamar Perez

Bearly Getting By is a project that consists of pre-production and visual development work of an original concept for an animated show. This includes character and environmental design exploration, as well as rough storyboarding, which leads up to a final animatic that demonstrates a digestible plot that showcases the bases of the main cast interacting with one another and their setting. The concept of the show itself is loosely inspired by the Greek mythology of the Ursa Major and Ursa Minor. Taking the blend of the animal and star elements of the tale and adding a modern twist, I wanted to create a coming of age narrative of a typical teenager that suddenly gains magical abilities and must balance this confusing aspect of themselves with their everyday life. For the short animatic, I decided to focus on a storyline that demonstrates the teenager in question, Antonio García, coming face to face with his two worlds colliding as he realizes the danger of his powers against his close high-school friends. Watching the numerous cartoons on air during my childhood, I fell in love with the fictional worlds of these shows. This was my introduction to the creative industry, allowing me to indulge in my own artistic journey. The goal for my project is to provoke the same childlike creativity and enjoyment I felt whenever I tuned in to channels such as Nickelodeon and Cartoon Network.

 

Theresa Lovero
Artwork by Theresa Lovero

The Sign of the Times is a modern twist on high fantasy Dungeons and Dragons elements set in 1999. Magic, though still around, isn’t relevant due to the convenience of technology. Meanwhile paranoia of an apocalypse looms over the realm. Perhaps due to an imbalance of nature and the arcane, or something else entirely...? This story is based on the real problem in 1999 when people believed the world would end during the turn of the century. A glitch, dubbed now as the Y2K bug, caused computers all over the world to crash at the stroke of midnight on January 1, 2000. This minor collapse in digital infrastructure was thought to be the start of an apocalyptic society. The ominous phenomena plus my subsequent introduction to the music of the 1990's, which coincided with my first long-term Dungeons and Dragons campaign, gave way to my interest in the period and the possibility of a new story. I’m drawn to the behind-the-scenes works of creative projects, to the deleted scenes and interviews with the animators and artists, seeing all the ideas that did or did not make it into the final product. Despite my fascination with concept art, it was not until my dad showed me his sketchbook in 2013 that I became truly inspired to create worlds of my own. The visual style for The Sign of the Times emulates styles from 1999 and 2000 such as artists Jamie Hewlett and Ashley Woods, as well as the animated show MTV Downtown. This project revels in its imperfections and rough line art, giving it a more “human” touch. Additionally, presenting the behind-the-scenes concept art fosters a sense of connection and relatability towards the audience, tying into the interactivity Dungeons and Dragons games have.

 

Selae Smalls
Artwork Selae Smalls

Comfortable with Being challenges the underlying nature of stereotypes that go against our human individuality. From birth we are “assigned” a social role based on our identity which must be followed in order not to be seen as outcasts, or so we are told. Comfortable with Being acts as a reality that is not too far from this one, where we are not held down by these social constraints, and where we define a sense of normality that is comfortable to us. This challenge is conveyed through a series of blown-up acrylic paintings exhibiting subjects performing everyday activities that are not regularly publicized or praised in our world. The sorrowful man, for instance, allowing himself to be overcome with emotion while in solitude in his room counters the conception of vulnerability as something that must not be expressed. The opposite, where two women wrestling questions the ill-advised claims that they are meant to be submissive and fragile to be seen as lady-like. These images are the result of a process in which they start as small acrylic paintings on 8x10" in. canvases before being scanned, digitally refined, and given a final form as larger scale archival pigment prints. The final enlarged pieces, with their saturated colors and accentuated marks, make the images come into fruition, translating into bold statements that cannot be ignored, and provoking an unavoidable confrontation with our own preconceptions and stereotypes. It is through these technicalities and mediums that I invite the audience to engage and explore individuality through their own sense of normality.

Jayden Carpio
Artwork Jayden Carpio

P.E.O.N.s is a short graphic novel set in a far-off future. The story follows a young woman on a journey of self-discovery, rebelling against the society that has severed the only family tie she had left. It’s 3005. The Ergapolis is a nation-state under complete kleptocracy. Yasmin Isabel Corazón is heiress to the incomprehensible fortune of her recently deceased uncle Samuel Mendax Corazón, head of AugeCorp and high ranking member of “The Board”. His execution as a traitor, and the hunt for Yasmin is the catalyst that has exploded the already festering disdain between the denizens and the autocratic government of Ergapolis. These despots, calling themselves the DiOs (Divine Individuals of Opulence), always get what they want, always. Chief among them is the PAETR, an A.I. whose “impeccable wisdom" means total control, and strict adherence to The Board’s only principle, LUCRA PRAE OMNIBUS. After receiving a mysterious box from her deceased uncle, Yasmin disappears, joining the cause of the P.E.O.N.s (The People’s Engagement & Outreach Network, was basically a band-aid solutions started by The Board as a kind of mercy program). A secret militia was created within P.E.O.N.s whose numbers include doctors, workers, students, teachers, and anyone with a heartbeat and a hunger for freedom from AugeCorp’s stranglehold on Ergapolis. This project draws narrative inspiration from Katsuhiro Otomo’s “Akira”, and from the historical context of the French revolution. It blends traditional and digital methods of creating comics as an exercise in production. Through a focus on the writing, storyboarding, inking and coloring of a short graphic novel project, I have begun to develop my own approach to storytelling on the drawn page. My main aesthetic goals are graphic energy, a sensitive line quality, and bold composition with compelling layouts.